AddEventHandler Shared function
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This function was added in version: 0.0.0.0 |
NOTE! Events are special function, which are called when something specific happend. For example, when player join to the server, is called event named onPlayerJoin. |
NOTE! New event must be registered via addEvent function. |
Function add a handler to the specified event.
Syntax
bool addEventHandler(string eventName, function callback[, int priority])
Required Arguments
- eventName: The name of event.
- callback: The function, which will be called when event will be triggered.
Optional Arguments
- priority: Priority by which event will be sorted in event queue and then called in order.
Example
Server
addEventHandler("onPlayerJoin", function(pid)
{
sendMessageToAll(0, 255, 0, getPlayerName(pid) + " joined to the server");
});
addEventHandler("onPlayerDisconnect", function(pid, reason)
{
sendMessageToAll(255, 0, 0, getPlayerName(pid) + " disconnected from the server. Reason " + reason);
});
Client
addEventHandler("onInit",function(pid)
{
setCursorVisible(true);
});