Animations

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This is a basic list of Gothic II: Night of Raven animations. You can use following animations with functions: playAni or playAniId

List Anims

Anim Code Description
T_DANCE Normal Dance
T_DANCE_09 Normal Dance
T_DANCE_08 Normal Dance
T_DANCE_07 Normal Dance
T_DANCE_06 Normal Dance
T_DANCE_05 Normal Dance
T_DANCE_04 Normal Dance
T_DANCE_03 Normal Dance
T_DANCE_02 Normal Dance
T_DANCE_01 Normal Dance
S_FIRE_VICTIM Crazy Dance
T_WARN Shout
T_STAND_2 Sit
T_GUARDSLEEP_2_STAND Stand
S_HANG Climbing
T_PRACTICEMAGIC Magic Practice (Fire)
T_PRACTICEMAGIC2 Magic Practice (Shrink)(?)
T_PRACTICEMAGIC3 Magic Practice (Teleportation)
T_PRACTICEMAGIC4 Magic Practice (Sleep)
T_FIRESPIT_S0_2_S1 Breathe Fire
T_JOINT_RANDOM_1 Smoke Weed Every Day
S_PYRSHOOT Rap (?)
T_1HSINSPECT Watching
T_MAP_STAND_2_S0 Reading
T_SEARCH Looking Around
T_YES YES
T_DONTKNOW Don't Know
S_PRAY Standard Pray
T_STAND_2_PRAY Standard Pray
T_PRAY_2_STAND Standard Pray
T_IDOL_S0_2_S1 Pray Sleepper
T_STAND_2_FEAR_VICTIM2 Fear
T_STAND_2_SWARM_VICTIM Swarm of insects
T_STAND_2_INFLATE_VICTIM Water
T_STAND_2_SUCKENERGY_VICTIM Blood
T_SDW_S0_2_S1 Unknown
T_1HSFREE Training
T_1HSFINISH Finisher
S_HGUARD Guard High
T_STAND_2_HGUARD Guard High
T_HGUARD_2_STAND Guard High
S_LGUARD Guard Low
T_STAND_2_LGUARD Guard Low
T_LGUARD_2_STAND Guard Low
S_PEE Pee
T_STAND_2_PEE Pee
T_PEE_2_STAND Pee
S_SIT Sit
T_STAND_2_SIT Stand to Sit
T_SIT_2_STAND Sit to Stand
T_IGETYOU Come to Me
T_ORE_S0_2_S0 Digging 1
T_ORE_S0_2_S1 Digging 2
T_MAP_STAND_2_S0 Read Scroll
T_SLEEP Sleep
T_STAND_2_SLEEPGROUND Sleep to Stand
T_SLEEPGROUND_2_STAND Sleep to Stand
T_GETLOST Falling 1
T_GETLOST2 Falling 2
S_REPAIR_S1 Repair (e.g., house)
T_REPAIR_S0_2_S1 Repair (e.g., house)
T_REPAIR_RANDOM_1 Repair (e.g., house)
T_STAND_2_WOUNDED Dies on his stomach
T_STAND_2_WOUNDEDB Dies on the back
T_DEAD Died (stomach)
T_DEADB Died (back)
T_WATCHFIGHT_OHNO (oh, no!)
S_WASH Wash
T_STAND_2_WASH Wash
T_WASH_2_STAND Wash
S_WATCHFIGHT Cheers
T_STAND_2_WATCHFIGHT Cheers
T_WATCHFIGHT_2_STAND Cheers
T_FIRESPIT_S0_2_S1 Breathes Fire
S_CELLO_S0 Cello
T_CELLO_STAND_2_S0 Cello
T_CELLO_S0_2_STAND Cello
S_HARFE_S0 Harfe
T_HARFE_STAND_2_S0 Harfe
T_HARFE_S0_2_STAND Harfe
S_PAUKE_S0 Drums
T_PAUKE_STAND_2_S0 Drums
T_PAUKE_S0_2_STAND Drums
S_DRUMSCHEIT_S0 Drums 2
T_DRUMSCHEIT_STAND_2_S0 Drums 2
T_DRUMSCHEIT_S0_2_STAND Drums 2
S_DUDEL_S0 Dudel
T_DUDEL_STAND_2_S0 Dudel
T_DUDEL_S0_2_STAND Dudel
T_POTION_RANDOM_2 Wipes
T_IDROP_2_STAND Throws
T_FORGETIT Never
T_IGET_2_STAND Pick up
T_TRADEITEM Pick up 2
T_HERB_S0_2_S1 Tamps
T_BORINGKICK Kick
T_PAN_S0_2_S1 Cooking
T_FOODHUGE_RANDOM_1 Eat
T_MEAT_RANDOM_1 Eat meat
T_GRAVE_S0_2_S1 Get
S_BSANVIL_S1 Grown (farm)
T_BSCOOL_S0_2_S1 Grown (farm)
T_BSFIRE_S0_2_S1 Grown (farm)
T_BSSHARP_S0_2_S1 Grown (farm)
S_SLIDE Slide
T_STAND_2_WOUNDED Wounded
T_WOUNDED_2_STAND Get Up
T_PLUNDER Plunder
T_GREETNOV Greeting
S_RMAKER_S1 Rune Make
T_WATCHFIGHT_YEAH Fight Watching
T_PAN_S1_2_S0 Frying Pan 1
T_PAN_S0_2_S1 Frying Pan 2
T_COMEOVERHERE I'am here!
T_GRAVE_STAND_2_S0 Push 1
T_GRAVE_S0_2_S1 Push 2
T_1HSINSPECT Watching Sword
T_POINT Indication
S_BAUMSAEGE_S1 Sawing
T_POTION_RANDOM_1 Drink Potion 1
T_POTION_RANDOM_2 Drink Potion 1
T_POTION_RANDOM_3 Drink Potion 3
T_FIRESPIT_STAND_2_S0 Trick with Fire 1
T_FIRESPIT_STAND_2_S1 Trick with Fire 2
T_FIRESPIT_STAND_2_S2 Trick with Fire 3
T_FIRESPIT_STAND_2_S3 Trick with Fire 4
T_FIRESPIT_STAND_2_S4 Trick with Fire 5
S_LAB_S1 Alchemy
T_BSCOOL_S0_2_S1 Bucket (Smith)
T_BSANVIL_S0_2_S1 Smith
T_BSFIRE_S0_2_S1 Hearth (Smith)
T_BSSHARP_S0_2_S1 Sharpening (Smith)
S_SNEAKL Sneak
S_1HSNEAKL Sneak (1h)
S_2HSNEAKL Sneak (2h)
S_MAGSNEAKL Sneak (mage)
S_BOWSNEAKL Sneak (bow)
S_CBOWSNEAKL Sneak (cbow)


Example

function onCommand(cmd,params)
{
	
	if (cmd == "repair")
	{
		playAni("S_REPAIR_S1"); // Start repair animation
	}
}

addEventHandler("onCommand",onCommand);

See Also

Client Function
playAni

Client Event
onCommand