GetTickCount Shared function
Jump to navigation
Jump to search
This function was added in version: 0.0.4.1 |
Returns the CPU time of the actual machine in milliseconds.
Syntax
unsigned getTickCount()
Returns
- Machine time as milliseconds.
Example
local function onInitHandler()
{
enableEvent_Render(true); // Switch on "onRender" event
}
addEventHandler("onInit", onInitHandler);
local timerRender = 0;
local function onRenderHandler()
{
if (timerRender < getTickCount())
{
local position = getPlayerPosition(heroId);
if (getDistance2d(position.x, position.z, 0, 0) > 1000)
{
setPlayerPosition(heroId, 0, 0, 0);
print("You can't leave this place!");
}
timerRender = getTickCount() + 50; // interval
}
}
addEventHandler("onRender", onRenderHandler);