IsPlayerConnected Server function
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This function was added in version: 0.0.0 |
Returns true if the player is connected to the server and false if he's not.
Syntax
bool isPlayerConnected(int id)
Required Arguments
- id: id of the player who you want to check.
Returns
- true if the player is connected, or false if not.
Example
function sendMessageToOnlinePlayers(r,g,b,msg)
{
for (i = 0; i < getMaxSlots(); i++)
{
if(isPlayerConnected(i))
{
sendMessageToPlayer(id, r, g, b, msg);
};
};
};
Related functions
Server
- kick
- ban
- getPlayerVirtualWorld
- setPlayerVirtualWorld
- applyPlayerOverlay
- removePlayerOverlay
- spawnPlayer
- unspawnPlayer
- isPlayerConnected
- isPlayerSpawned
- getPlayerFocus
- getPlayerIP
- getPlayerSerial
- getPlayerMacAddr
- setPlayerRespawnTime
- getPlayerRespawnTime
- setPlayerTalent
- getPlayerTalent
- getPlayerWorld
- setPlayerWorld
- getPlayerInvisible
- setPlayerInvisible
- getPlayerInvisibleChannel
- setPlayerInvisibleChannel
Shared
- getPlayerPing
- isPlayerUnconscious
- isPlayerDead
- getPlayerAniId
- equipArmor
- unequipArmor
- equipHelmet
- unequipHelmet
- equipShield
- unequipShield
- equipMeleeWeapon
- unequipMeleeWeapon
- equipRangedWeapon
- unequipRangedWeapon
- getPlayerArmor
- getPlayerHelmet
- getPlayerShield
- getPlayerMeleeWeapon
- getPlayerRangedWeapon
- getPlayerName
- setPlayerName
- getPlayerColor
- setPlayerColor
- getPlayerPosition
- setPlayerPosition
- getPlayerAngle
- setPlayerAngle
- getPlayerScale
- setPlayerScale
- getPlayerInstance
- setPlayerInstance
- getPlayerVisual
- setPlayerVisual
- getPlayerFatness
- setPlayerFatness
- getPlayerHealth
- setPlayerHealth
- getPlayerMaxHealth
- setPlayerMaxHealth
- getPlayerMana
- setPlayerMana
- getPlayerMaxMana
- setPlayerMaxMana
- getPlayerStrength
- setPlayerStrength
- getPlayerDexterity
- setPlayerDexterity
- getPlayerSkillWeapon
- setPlayerSkillWeapon
- getPlayerWeaponMode
- setPlayerWeaponMode
- getPlayerMagicLevel
- setPlayerMagicLevel