Server:Packet.sendToAll Server function
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This function was added in version: 0.0.3.0 |
Send packet to all connected players.
Syntax
void Packet.sendToAll(int reliability)
Required Arguments
- reliability: The reliability of packet.
Example
Server
const TEST_MSG_PACKET_ID = 999;
addEventHandler("onPlayerCommand", function(pid, cmd, params)
{
if (cmd == "msg")
{
packet <- Packet();
packet.writeUInt16(TEST_MSG_PACKET_ID);
packet.writeString(params);
packet.sendToAll(RELIABLE_ORDERED);
}
});
Client
const TEST_MSG_PACKET_ID = 999;
addEventHandler("onPacket", function(packet)
{
local id = packet.readUInt16();
if (id == TEST_MSG_PACKET_ID)
{
Chat.print(255, 255, 0, "This message will be displayed to every player. MSG: " + packet.readString());
}
});
Related functions
- Packet.send
- Packet.sendToAll
- Packet.reset
- Packet.writeBool
- Packet.writeChar
- Packet.writeInt8
- Packet.writeUInt8
- Packet.writeInt16
- Packet.writeUInt16
- Packet.writeInt32
- Packet.writeUInt32
- Packet.writeFloat
- Packet.writeString
- Packet.readBool
- Packet.readChar
- Packet.readInt8
- Packet.readUInt8
- Packet.readInt16
- Packet.readUInt16
- Packet.readInt32
- Packet.readUInt32
- Packet.readFloat
- Packet.readString