SetPlayerScale Client function
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This function was added in version: 0.0.4.1 |
Sets new scale for player.
Syntax
void setPlayerScale(int pid, float x, float y, float z)
Required Arguments
- id: id of the player whom need to scale.
- x: scale by x.
- y: scale by y.
- z: scale by z.
Example
function onPlayerCommand(cmd, params) {
if (cmd == "scale") {
local args = sscanf("fff",params);
setPlayerScale(heroId,args[0],args[1],args[2]);
}
}
addEventHandler("onPlayerCommand",onPlayerCommand);