SetPlayerWorld
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Teleports player to specified world.
Syntax
void setPlayerWorld(int pid, string world)
Required Arguments
- pid: The id of the player.
- world: The name of the world.
Example
local function onPlayerCommandHandler(pid, cmd, params)
{
if (cmd == "world")
{
local args = sscanf("ds", params);
if (!args) {
sendMessageToPlayer(pid, 255, 0, 0, "Wrong parameters!");
return;
}
setPlayerWorld(args[0], args[1]);
}
}
Related functions
- kick
- ban
- getPlayerVirtualWorld
- setPlayerVirtualWorld
- applyPlayerOverlay
- removePlayerOverlay
- spawnPlayer
- unspawnPlayer
- isPlayerConnected
- isPlayerSpawned
- getPlayerFocus
- getPlayerIP
- getPlayerSerial
- getPlayerMacAddr
- setPlayerRespawnTime
- getPlayerRespawnTime
- setPlayerTalent
- getPlayerTalent
- getPlayerWorld
- setPlayerWorld
- getPlayerInvisible
- setPlayerInvisible
- getPlayerInvisibleChannel
- setPlayerInvisibleChannel